Fixed an issue where the game would close right after starting it up (incl. Game Master)
Full support for Vive Focus 3 controller bindings, reducing controller offset and rotation issues
Fixed a bug when time ran out in wavemode, the scoreboard would show "Wave 0"
Removed zombie models that were deemed too exposing (e.g., the cheerleader zombie in underwear)
Fixed an issue where players dying in the wave shooter and turning into ghosts would not be located correctly in the play area.
Museum Map enabled for the Room-Scale version
Boss rebalancing:
Boss deals less damage at “Easy” and “Normal” difficulty
Boss has less Health at “Easy” and “Normal” difficulty
Fixes the lever and generator cord issues
..many smaller fixes and polishes
Patchnotes:
Fixed an issue were the mutant wasn't attacking the players
Added Chinese localisation
Tweaked wave difficulty in Waveshooter-mode
No more teleportation outside the Waveshooter boundaries possible
Fixed some minor issues:
Helicopter not activated with the first flare gun shot
Tweaked voice chat
Players taking a gun to the lobby
Death voice over playing twice
Fixed an issue were the gun was sometimes twitching in hand
It features a completely reworked player with smoother movements
Dogs that attack the players in packs
Hazmat suit zombies with explosive gas tanks
Screamers that scream at the players fogging their hearing and sight
Armored zombies with ballistic helmets and riot shields
"Skip Tutorials" support
Dead zombies leave behind permanent limbs and blood stains
New difficulty levels for the Story and Wave modes
Quality of life improvement: option to skip intros
Bug fix for bhaptics haptic vest
Various polishes and balancing improvements (e.g. story bossfight has been reworked to be more challenging and engaging)
Added German translation
Added feature that game actually quits when time runs out
Fixed launch parameters “difficulty” or ”duration” without values provided changing settings
Fixed players not being able to die in wavemode, when difficulty adventure was selected
New level
New guns (UZI, shotgun revolver)
New enemy type (big mutant)
Introduction of power-ups
Introduction of money and shops
Introduction of upgrades
Introduction of ghost mode
French Localization
New animations for the infected
Changed credits level: visual rework
Changed enemy type “crawlers”: they don’t spit poison from afar (too hard for novice players), they scream and attack up close
Fixed that players could die in adventure mode
Fixed that shotgun could only be reloaded if completely empty
The entire game is now Halloween themed, from the music to the environment
The Zombies have pumpkin-heads for the "real" halloween feeling
Player get a trick or treat bucket on their arm, and can compete on who gathers the most candy in the game
Various backend updates (Performance and connectivity updates)
Since the outbreak, New York has been turned into an isolated quarantine zone. You and your squad are just on the way to the quarantine zone border to reinforce the guard when an unexpected emergency call forces you to enter. Those who enter the quarantine zone rarely return. Can you and your team survive?