Set in a vibrant and abstract world that’s energized by a soundtrack composed of a wicked mix of hip-hop and electronic beats, SpellPunk VR is a high-octane competitive spellcasting game oozing with style. Players take the role of mighty-magicians who duel in fast-paced multiplayer battles.
What differs SpellPunk from the already released titles is its main gameplay feature. Instead of choosing spells from a list or UI menu, players draw the corresponding magic gesture directly with their hands (controllers) in the air and upon drawing a correct gesture the spell is activated.
In SpellPunk players are able to cast offensive and defensive spells. Although SpellPunk can be described as an action game, to master it, players have to develop a different strategy for each magical duel, according to their opponent.
“Spellcasting out of thin air. Literally.” Sam Watanuki, The Gamer
“As VR games go, this one’s pretty unique. Spellpunk VR gives players the ability to virtually ‘cast’ spells by actually drawing them out in space. Yes, that sounds a little bit Dr. Strange-y.” Jason Micciche, Brutal Gamer
“If you’ve ever dreamed about being a spellcaster, this is the game you’ve been looking for. SpellPunk VR, sets you in a world of exploding colors and mystical environments as you become a wizard capable of a variety of spells.” David Morales, Gamin Cypher
“I’ve gotta say I feel even more powerful than a Harry Potter wizard. I don’t even need a wand.” The 8-Bit Ninja
“Once I learned a few spells, I immediately felt the intensity settle in upon starting my first duel. SpellPunk makes me feel like a toddler trying to remember how to draw certain shapes. The main difference is I’m under pressure to draw a circle for a shield or a triangle to shoot a fireball. This is where the action comes together and feels exhilarating.” Jeffrey Lerman, Slyther Games
“Visually, SpellPunk VR is an incredible looking title. I absolutely love the way the game looks. It's a wholly unique visual style in a world where so many games look alike. The developers clearly sat down ahead of time and determined a specific style that they wanted to go with.” Nicholas Sutrich, Windows Central
“This game is really something I’ve been wanting to see in VR for a long time and I’m glad someone found a way to do it. The actions make me feel powerful. I can shoot fire from my fingertips just by drawing a triangle with my hand.” David Morales, Gamin Cypher