Atlantis

  • Fixed network error that could lead to crashes
  • Fixed bug where the tutorial billboard did not disappear in some cases
  • Fixed bug where players spawned without their tools when skipping the first level
  • Added a crash logger that sends reports if the game crashes
  • Fixed bug where players could get stuck when travelling with the elevator towards the end of the game

  • Added Spanish Localization
  • Fix for players getting stuck at Pressure Plate Puzzle
  • Fix for game server crashes when GeForce Experience is running
  • Graphical polishes
  • Fixed an issue where players where not spawned at the correct location after death
  • Lever and Slider rework
  • Spike puzzle rework
  • Scoreboard rework

  • SynthesisVR Related:
    • Added control over the hints system - it can be enabled and disabled (for Normal and Hard difficulties)
    • Added support for UE Live Interactions over the difficulty, in-game session time and changing the levels
  • Improved Hint System:
    • The hint system does not provide hints if players are close to solving a puzzle.
    • The hint system is tied to difficulty; at higher difficulty levels, hints are given later.
  • Fixes for Reported Issues:
    • Fixed an issue where the hands did not release a grippable object for too long.
    • Fixed an issue where the weapons changed during level transitions or upon death.
    • Fixed an issue where players were stuck with the same weapons in the final room and could not progress.
  • Reworked Controller Handling:
    • For all controller types, especially Vive Pro controllers, players had difficulty teleporting and turning. We reworked the teleportation mechanics to prevent accidental turns.
  • Added Graphical Elements for a Better Overall Experience in Atlantis:
    • Reworked level 04, the final room
    • Players dying are now visible and don't just vanish.
    • Improved splash screens to be consistent with the levels.
    • Reworked height calibration level, naming level and scoreboard level.

  • Hints are provided more slowly
  • Players are now positioned correctly in the game even if they move around IRL.
  • Added loading screens for level transitions
  • Remastered sounds. Especially the final level volume mixing.
  • Multiplayer connection is now smoother. Also fixed the issue of players being stuck in Session Browser.
  • Fixed an issue where switching weapon hands multiple times caused the weapon to be stuck in one hand
  • Fixed an issue where enemies occasionally got stuck on stairs
  • Fixed an issue where grabbing a lever could get the hand stuck

Embark on an exhilarating adventure through the lost city with our co-op action escape game, perfect for groups of up to 8 players. Immerse yourself in a world filled with intricate puzzles and mind-bending challenges designed to engage everyone in your team. But that's not all – prepare for heart-pounding combat against ancient enemies as you delve deeper into the city's secrets.

Each twist and turn reveals new mysteries, testing your bravery and teamwork. Feel the thrill of uncovering hidden relics and ancient artifacts, each step bringing you closer to the truth. Atlantis combines the excitement of puzzle-solving with the adrenaline rush of battle, ensuring a unique and unforgettable experience.

Are you and your friends ready to become the ultimate explorers? Join us and face the mysteries that lie in the depths of the lost city. Your epic journey awaits!

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